Sunday, March 16, 2008

A Case For Metal Gear Solid 2: Sons of Liberty


Metal Gear Solid 2: Sons of Liberty is a critically acclaimed stealth action game created by Hideo Kojima. The game, while receiving universal praise from every major video game publication is often criticized for it's inclusion of a new main character and it's plot that many consider (and I'm quoting) "absurd" and "inept"

I can see why people would say it's "absurd". It is very absurd. MGS2 has an apparently immortal man (who after being shot in the forehead by the main character boasts that he's already died once and can't die again) and a digital life-form that claims to be subconscious of the United States.

I don't see why people complain so much. MGS2 as perfect as something can be. It exceeds the first game in every aspect, story-telling, gameplay, and enviroment both in game and out (Hideo Kojima told an interviewer that when the main characters is outside the fan in the Playstation 2 console actually runs faster in an attempt to create more dust in the room that the game is being played in)

Let's focus on gameplay: at it's time Metal Gear Solid 2 had an unprecedented amount of detail. bags of flour can be shot to produce hazy clouds of powder, pipes can be shot to release steam, you can break mirrors and windows, hide in lockers, and the list goes on and on. The enemy AI is extremely intelligent and deadly in combat. They perform clearings in suspicious areas and work in teams.

There's a plethora of weapons and items available ranging from cardboard boxes, to assault rifles, to anti-depressants to steady your hand. Even dirty magazines can be used to distract guards on patrol.

In conclusion it's hard for me to imagine someone actually playing Metal Gear Solid 2 and walking away from it unsatisfied. It is one of the greatest achievements in gaming, writing, and story presentation ever and definitely one of the finest games on the PS2.

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