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| This game can't be good... no online multiplayer. |
So, naturally, I was hella excited when XIII hit. I even took a picture of it with my phone and uploaded it to Facebook before I got home after the midnight release.
At that point I had a 360 so I popped my game in and started playing. Boy, was it beautiful! Everything looked amazing. Some of the first few battles kicked in and while I felt very limited to what I could do at first, more and more combat techniques starting creeping in. I started noticing similarities to Final Fantasy X, definitely one of the best entries in the series, after the introduction level. I quite enjoyed that first night playing it.
A few days later, I wanted to know what my friends thought about it. Their response was almost universally negative. In fact, one kid at school kept bugging me day after day with a new disparaging review he had read on Screw Attack, anecdotal stories about how "it was showing up in bargain bins for like $15 everywhere," and parroting oft heard criticisms of "it's too linear." I told everyone I enjoyed the game and they just couldn't believe it. It was like I was the sole defender and everyone who knew that just couldn't wait to tell me how they didn't like the game very much. I didn't really argue with them except to simply say that I didn't buy the linear argument for a second since I generally prefer linear games to sandbox games. Especially for a story-driven experience like Final Fantasy. However, one day I decided to fight back and I brought up how similar the game was to the much beloved Final Fantasy X.
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| Oh nostalgia! |
So why then is Final Fantasy X lauded and Final Fantasy XIII derided by most players I've met? Most professional reviewers did give both X and XIII high marks. For one, XIII featured a hugely different battle system that was an evolution of Final Fantasy XII's love-it-or-hate-it ADB system. ADB played out more like an MMO with monsters roaming the field and battles taking place in the field without a separate "battle screen". X's Coditional Turn-Based Battle system is more like Final Fantasy Tactics than any other main series title and is miles different from the Active Time Battle system that the series used since IV. In ATB, time was always counting down and a characters could perform an action when their ATB gauge was full. CTB eliminates time pressure but creates a new kind of tactical pressure. It gives you a list at the right showing in what order each battle participant gets to act so you can choose whether to mount a full assault or build up your defenses for your enemies get their turns. XII drew much ire by some players for its departure, but was openly embraced by many more it seems. XIII is certainly no different.
Most interesting to me is the criticism of XIII being so linear. I didn't hear much mention of this when X came out. X and XIII are virtually similar in this regard. XIII does seem to have more FMVs than X, but the point still stands. There were a few that raised small objections lamenting the departure of the the controllable airships and open world maps, but these objections were minor and not shouted from the mountaintops like they were for XIII. But what do you expect? We live in an age where games like universally acclaimed games like Uncharted 2: Among Thieves still draw criticism, mostly by average Joe gamer and hardly ever by critics in this case, for being "too linear". It feels like every Western game has to have character customization and open worlds to be successful or "good".
Does nostalgia play a role? FFX's combat felt more traditional compared to anything that came after it. XII and XIII took bold steps in a new direction and seemed to step on a few toes in doing so.
So what gives? I'm not trying to make the argument that Final Fantasy XIII is as good as Final Fantasy X because I don't think it is. I do think it's a really good game. However, people who dish out harsh criticism of it, and then remember X so fondly perhaps need to think a little longer on the issue...



5 comments:
I'll say it again, I cannot play a game that you can hit one button over and over again and make it over 2 hours into. I bought the 100 buck combo pack at gamestop with the deluxe strategy guide and everything, and I tryed to get into it, but when the first two hours of a game are so unenjoyable that you find yourself doing chores and otherwise avoiding playing that game, then there just isnt much hope for me trying it again.
I have heard for several people that "It gets better" but maybe I just dont have that extra time in my life anymore where I can just throw 5 or so hours of it into a pointless void.
But then again, this is coming from a guy who couldnt make it over 1 hour in FFX-2, so what do I know.
I dunno, the first hook for me was the story because it started off SO well. The main criticism I had of the game was that they stretched out all the gameplay mechanics too far... they didn't give you quite enough to do at the beginning to keep you interested in combat... but then again going back and playing some older Final Fantasy games like IV is strange because you have even less to do in combat. I think we just tend to expect more now and a lot of people didn't get what they were looking for.
So I essentially agree with you there about the beginning being kinda monotonous it does get better, but it's just not worth it if you initially disliked it.
Also, X-2 was weird... it had one of the best battle systems in the series, but everything else was just... ugh. I think we talked about that actually.
I wonder what they're going to do different in XIII-2? Better yet what about those other games that were supposed to come out?
Yeah, I'll agree with the fact that we expect more out of our games now. I also think the fact that I'm older and have much less time to pour into video games is a factor as well.
From what I played, the graphics were top-notch and the story seemed really good as well. The gameplay, at that point, was down right abysmal.
I'm guessing if I played it, say, 10 years ago it would have been the greatest thing ever, however the bar has been raised and there are many other choices these days. RPGs have been far and few between for me lately, or any console games for that matter. I mostly play World of Warcraft since you can pace yourself as you go and you have a lot to show for the time you have invested. I have also recently played through Tales of Symphonia 2, Bioshock 2, and Darksiders for the fast paced combat and 'drop in, drop out' abilities. Also playing through Batman Arkham Asylum which is also easy to get out of and jump back into.
In other words, I'm getting old.
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